Cyan and hot pink should always be seen

Quality collaborations inspire a generation

The music of Thom Yorke, Johnny Winter and Radiohead has spirited a generation of designers to get lost in their heads, by continually demonstrating where quality creativity and collaboration can go.

Suspirium by Thom Yorke, taken from Suspiria, music for the Luca Guadagnino film is an animation work by RUFFMERCY. The simplicity, the visual charge of the crunchy dancer getting lost in Yorke’s dreamy piano is a sublime example of image-making complimenting a musical gesture.

Watch Suspirum here

Dia have produced a beautiful set of typographic covers for A-Trak. Each cover is a clever interpretation of the track title. All produced in black and white, many of the concepts were derived from the animated version of the title as opposed to the flat graphic idea. This created a set of covers that work extremely well when static and moving—a perfect solution for social media applications and print. More here.

Random Acts for Channel4

Bold & Bold with 4 Creative

Bold & Bold have created a lovely glitchy identity for Channel 4’s short form film series Random Acts in collaboration with 4 Creative. In particular it’s a really clever use of the new Channel 4 brand typeface Horseferry – flipping between the various cuts of the type to create a random glitchy feel to all text. Also the RA condensed monogram for social media is such a simple reduction.

AIGA SF Design Week Event, presented by Why?

Bohlin Cywinski Jackson, Imaginary Forces and Wolff Olins

Don’t miss the first Why? event in San Francisco during AIGA SF Design Week. We’re extremely excited to present Steve Chaitow and Greg Mottola from architecture firm Bohlin Cywinski Jackson, Michelle Dougherty from Title sequence and digital agency Imaginary Forces and Steve Reinmuth from Branding Agency Wolff Olins. One evening, 4 speakers, plus beer, wine and appetizers included in the ticket price. Get tickets and more information here.

Nintendo game designer Shigeru Minamoto created something special with the first level of Super Mario Bros, with very little on the screen, he created intuitive understanding in the gamer. This video by Design Club explained the beauty of the system that drives instant learning (without fancy intro graphics and coaching marks), and builds the gamers skills before meeting greater challenges.